Picked Apart: A More Disturbed Type of Surrealism

A few months ago, I began work on Disreality. For me, Disreality represented a bold departure from what I had been doing as an artist. It challenged many of the conventions about my artistic methods that I had previously accepted without question. It inspired me to create weird, beautiful, and fantastic pieces.

“A Face No Mother Could Love”

The very methodology of creating these pieces focused on exploring a part of myself, as well as following four very important rules:

1. Always create something new that you’ve never done before.
2. The drawing doesn’t have to mean anything to anyone but you.
3. Draw without a complete idea of what the final piece might look like.
4. If you make a mistake, incorporate it into the work.

Because of these rules, my artistic style has evolved. Gone are the old “concept art” pieces of characters from games I would likely never finish making. I’ve found a drive that makes me happy.

However, I can’t be stuck doing the same kinds of things forever. As I finish these last couple of deviations up, the Disreality gallery will close down, to be a final, completed collection. To me, Disreality marks a very interesting turning point in my life, but I can’t hover there forever. I think a person just needs to know when to move on.

I’m happy to announce my upcoming gallery, Picked Apart. Picked Apart starts where Disreality leaves off, but with an entirely different focus: fear. It is a combination of ideas about surreal art mixed together with transgressive representations. My goal is to focus on representing mental instability and depravity. If it makes me uncomfortable and upsets me, then it’s one for the gallery.

For as long as I can remember, I have felt fear in one way or another. I have dealt with endless night terrors for years, along with paranoia, adverse reactions to gore and screaming, and constant imaginings of terrifying faces and ideas. They’re not always there, but I believe that to improve the self and move forward, it is important for me to analyze why different things scare me. What makes me squirm and writhe and cower?

What better way to understand fear than to try and draw it?

Sean is a guy from the middle of nowhere in Illinois who passionately supports Free Software, Free Culture, and decentralized communication systems. He serves as the editor of We Distribute, a publication dedicated to the development of the fediverse. In his spare time, Sean is a budding indie game dev, writer, web developer, and a musician.

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