
Game Design Retrospective: LinkedOut
I have a graveyard full of unfinished gamedev projects, and I thought it would be fun to talk about some of these efforts. Here's a job search simulator!
I have a graveyard full of unfinished gamedev projects, and I thought it would be fun to talk about some of these efforts. Here's a job search simulator!
An idiot (Sean Tilley) talks about his feelings regarding the new Social Web Foundation. He's probably wrong, and you should flame him.
Sean Tilley version 34.0 is our most advanced release yet! Check out the latest developments, after a year of hard work.
For the past few years, I've been running a tech blog focused on the Fediverse. It's evolving into a bonfide news organization.
What if we had a tried-and-true way to make unsupported activities look more native and less ugly? Could it help with interoperability?
Someone the other day asked me a question, to the effect of "Who are you when you're not online?", and it made me think about all the parts of myself that I don't talk about.
An uncomfortable reality of open source and free networks is that a lot of it is built by, and thrives on, nearly 100% free labor.
A lot of people fail to understand the motivations behind why suicidal ideation happens, why people self-harm, or why they make attempts. This is my personal reflection.
On the surface, these two things seem really similar, but they're totally different.
Server blow up, fall down, go boom. Many people sad.
A thought experiment, or perhaps a laundry list: what does a next-gen fediverse platform look like? How features might help the network move forward?
Yes, you read that right. No, this isn't a fever dream. It's possible to make your own karaoke songs, all with Free Software!