
GameDev
Introducing Promptly
Here's how I modified a point-and-click graphical game engine into being an old-school text adventure system.
GameDev
Here's how I modified a point-and-click graphical game engine into being an old-school text adventure system.
Fediverse
Over the years, I've had a bunch of ideas on how to move the Fediverse forward. This article highlights the culmination of what I'd like to build.
Media
These days, radio is treated as a has-been. At one time, though, radio was powerful. A streaming service provides a window to the past.
GameDev
A small adventure where every problem has many solutions.
Fediverse
A thorough review of trials, tribulations, and tests to bridge the gap from publishing online to federated social networking.
Fediverse
This is a brief reflection on my recent experience at Fediverse House in Austin, TX.
Creative Work
I have a graveyard full of unfinished gamedev projects, and I thought it would be fun to talk about some of these efforts. Here's a job search simulator!
Fediverse
An idiot (Sean Tilley) talks about his feelings regarding the new Social Web Foundation. He's probably wrong, and you should flame him.
Life Stuff
Sean Tilley version 34.0 is our most advanced release yet! Check out the latest developments, after a year of hard work.
Fediverse
For the past few years, I've been running a tech blog focused on the Fediverse. It's evolving into a bonfide news organization.
Fediverse
What if we had a tried-and-true way to make unsupported activities look more native and less ugly? Could it help with interoperability?
Creative Work
Someone the other day asked me a question, to the effect of "Who are you when you're not online?", and it made me think about all the parts of myself that I don't talk about.